![]() Once those are fully grown, you can plant around them, and they will continue producing daily as per usual. In addition to the 18 trees around the border, you can fill in the grid for a total of 30 trees in the greenhouse. ![]() If you consider processing crops, then Peach and Pomegranate trees become the single most valuable thing you can plant, assuming you have enough kegs to keep up with demand, at 420g/ea for Peach or Pomegranate Wine, or 588g/ea with Artisan. So there's no perfect answer, nor any answer that lasts forever. And the ways people want to choose to spend their game time also differ and change. And the needs do not stay constant as the game evolves - that's dynamic. So charts like this give you one data point you need to make trade-offs, out of several data points you need to make decisions. But the point is, the profit consideration is not limited to per-day yields of the produce, but that, combined with the work needed to plant and harvest (with the Greenhouse assume you'll get set up with sprinklers eventually), and further extended with additional work and profit in the artisan arena. So how busy do you want to be feeding Coffee into Kegs? It's just a different equation. But Coffee sells for double what the beans would sell for - a tidy increase for two hours and another simple task. Theoretically, you could anticipate feeding one Keg nine times a day, requiring 45 Coffee Beans a day, 90 every two days, requiring 23 coffee plants to supply it. One plant to four seeds (or more) in two days, but five seeds to one Coffee in a Keg in two hours. Consider how different a picture it is with Coffee Beans. More likely, you'll simple need to sell some earlier. But it will take a Cask about eight weeks to age that wine, meaning you'll need 8 times as many Casks to work on aging as you will need plants to produce (if you intend to age it all). One Keg will produce one bottle of wine in about that same time, making an easy-to track production chain. One ancient fruit plant will produce one fruit in seven days. You will find that you are limited also by how much artisan equipment is required to produce these profit enhancements. The same is true of whatever you age in a Cask. Ancient fruit wine is also the highest-profit artisan good, but its per-day profit level needs to be compared over a different time span. Consider not only the prices of the crop itself, but what it can be made into. As regards profit, it can also be useful to take the wider picture: artisan goods. But the Greenhouse can also be useful for producing crops out of season, if you need certain ones for whatever reason, having needed to sell all for profit in-season. This are not trellis crops, so if you ignore the difficulty in getting these seeds and the time it takes them to mature, this becomes the best option.Īccordingly to this wiki, if a cross-season crop like those above is fertilized, the fertilizer will remain in the soil and continue to provide benefits, so i think the fertilizer will long as the crop does.ĮDIT: I've just read the article and I noticed it says "Fertilizer in the greenhouse will last for one season." so we won't have eternal fertilizer :/Īncient Fruit is certainly the most profitable and least labor-intensive crop, especially for the Greenhouse - the most desirable if profit is the thing you need most. This means that the most profitable long-term crop would be the Ancient Fruit. Values are calculated based on normal quality crops. Having this into account, I got the next table: CropĬalculations do not take into account Fertilizer or the Tiller or Agriculturist Professions. Well, if we are talking about long-term profit, I think that both the seed's buying price and the time it takes the seed to grow are negligible. Has anyone worked on this further? And will fertilizer remain in effect this way, or will it be removed while leaving the plant intact? Astronautty ( talk) 06:32, (BST) Also, if you're growing fruit trees along the sides, you probably want to drop in to pick those every 3 days. If you go with a trellis crop, you have to arrange paths to pick them, and so need other crops to fill the open rows, and automatic sprinkling becomes complicated. ![]() Many of them yield multiple products per harvest. If you are using the greenhouse to grow one of the permanent crops (Strawberry, blueberry, hot pepper, hops, grapes, corn, tomato, cranberries, eggplant, coffee, green beans, ancient fruit and a couple of others), which of these crops would yield maximum long-term profit? Most of these harvest on a 4-day cycle, but hot pepper is 3, coffee is 2, hops are daily, and at least one of them is on a 5-day cycle.
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