Load order determines the hierachy of game files (ESP, ESL, ESM). Odds are a patch was in the wrong order and screwing up keyword forms or something which will crash and just because it loaded before, doesn't mean it was working properly either. Setup the basics with Horizon, then test it, then add. In case players are inexperienced with modding and how specific mods affect and interact with the game its better to rely on mods that work with Horizon. However in many cases that is not ultimately needed. The game should be restarted as soon as new mods (including Horizon) have been installed. In any case, when playing Horizon for the first time it is not advisable to use other mods. Most Problems are caused because of incorrect Load Orders (LO). In Fallout 4, the load order is stored in %LOCALAPPDATA%\\plugins.txt, and active plugins are prefixed by a *, so you only need to make a copy of that file to back up your load order.Prior to reading this page read the Installation page and the Modding Horizon page, if it doesn't work without other mods besides Horizon. This makes backing up your load order as easy as making copies of those two files. In Skyrim, the load order of active plugins is stored in %LOCALAPPDATA%\\plugins.txt, and modding utilities generally use %LOCALAPPDATA%\\loadorder.txt to store the load order of all plugins. As such, it's best to use a mod manager to create a backup of your load order. In Oblivion, Fallout 3 and Fallout: New Vegas, load order is determined by plugin timestamps, and the plugins you have accessed are listed in %LOCALAPPDATA%\\plugins.txt. esl files) are listed as position FE, but actually load in the position dictated by the load order. Hexadecimal numbers are used to display the load order positions of plugins because these numbers form the first two digits of the code that the game uses to reference the records that the plugin adds, so knowing the numbers allows modders and mod users to determine from which plugin a record is from.įor Fallout 4, Skyrim Special Edition and Skyrim VR, Light Master plugins (. The plugin with position 00 loads first, and the plugin with position FE is loaded last (except for. They load after the game DLCs but before any custom masters.Ī plugin's position in the load order is often displayed by mod managers as a hexadecimal number, from 00 to FE (0 to 254 in decimal). In Fallout 4 and Skyrim Special Edition, if any Creation Club content plugins are present, they are always loaded.They load after all other master plugins, in the order of their release, unless they have other positions explicitly set. In Fallout 4, if any of the DLC plugins are present, they are always loaded.It loads after all other master plugins, unless it has another position explicitly set. In Skyrim, if Update.esm is present, it is always loaded.In Skyrim, Skyrim Special Edition, Skyrim VR and Fallout 4, the game master file ( Skyrim.esm and Fallout4.esm respectively) always loads before all other plugins.For Fallout 4, Skyrim Special Edition and Skyrim VR, there can additionally be loaded up to 4096 active. This isn't strictly a load order thing, but is worth mentioning. esp plugins that can be loaded by the game. esl files are always considered masters though, regardless of their plugin flags. For Fallout 4, Skyrim Special Edition and Skyrim VR. The difference between the two plugin types isn't really relevant, except that a plugin's type is decided by a setting inside it, and not normally by its file extension (even though. Master plugins always load before non-master plugins.There are a few hardcoded rules related to load order: Some overrides can cause problems in-game, and a good load order is one that arranges plugins to avoid such problems. This is known as the rule of one, and it holds true for almost all record types. The game can only apply one version of a record, so if multiple plugins contain the same record, the last-loaded plugin's version overrides all others.If it doesn't, the game will crash on launch. If one plugin changes a record added by another plugin, the former must load after the latter.The load order is important for two reasons: When the game is run, it loads each installed plugin one by one in a certain load order. – and can either be new or changes to the records added by another plugin. They contain various data records, which cover almost all aspects of what is in the game – NPCs, items, races, interiors, worlds, quests, etc. These files are created by the game's official editing tools, or by third-party modders' tools. Mod plugins for the game are files that end in. For simplicity, "the game" will be used when the text refers to any of the games that LOOT supports. This page provides a general overview of load ordering in the games LOOT supports for those who are unfamiliar with the concept.
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